Coming Back Soon!

Posted by NanoGeekTech | 4:18 PM | , , , , | 0 comments »
Just wanted to drop a note NanoGeekTech will be back June 1st 2009. Thank you for your support and sorry for the drought. Just in time for E3..........................

Warriors Orochi Z On Top As PS3 Leads The Way

Posted by NanoGeekTech | 3:36 PM | , , , , , , | 0 comments »
Sony is continuing their Japanese dominance with the recent release of Warriors Orochi Z the latest entry in Koei’s crossover series between the Dynasty Warriors and Samurai Warriors franchises. The game is not a full sequel but a combination of the previous two titles - which were not released on the PS3 - with additional new content. The game sold 112,000 units in its first week.


TWLWTitlePublisherFormatWeekly Sales
1NEMuso Orochi ZKoeiPS3112,000
21Biohazard 5CapcomPS361,000
3NEPicross DSNintendoDS38,000
46Mario & Luigi RPG 3NintendoDS38,000
54Shin Sangoku Musou: Multi RaidKoeiPSP33,000
6NEPikmin 2NintendoWii29,000
75Ryu ga Gotoku 3SegaPS324,000
827th DragonSegaDS22,000
99Monster Hunter Portable 2nd GCapcomPSP16,000
10NEResistance: Houfuku no
Koku
SonyPSP16,000
Media Create Co., Ltd. All Rights Reserved.

Nvidia Provides Free PhysX For PS3 Developers

Posted by NanoGeekTech | 12:33 PM | , , , , | 0 comments »
"Nvidia is proud to support PlayStation 3 as an approved middleware provider," says Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PlayStation 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game."

PhysX's SDK, also compatible with Xbox 360, Wii and PC lets developers implement hardware-accelerated physics in their projects. It features an API and physics engine and allows for real-time effects previews.

Burnout Paradise in 3D on the PS3 coming soon?

Posted by NanoGeekTech | 11:30 AM | , , , , , | 0 comments »
Some of you may not know this but at the current moment Burnout Paradise can be played in 3D and has had a test run in 3D using tech firm NVIDIA's GeForce 3D graphics card and glasses. Doug McConkey of Criterion Games says he was unsure of how advanced the game would be but was very impressed by this early technology.

Sony's PS3 is a 3D beast in hiding, all Sony has to do is push a button aka "firmware update". With the recent showing of Motorstrom and Wipeout in full HD 3D this past CES 2009, Sony already knows the value of going all 3D. When Sony goes 3D this will in theory be the deciding factor that may help propel Sony PS3 sales.

In the March Edition of Qore. Eagle-eyed PSI forum member "jaxmkii" points out that during the interview with the developers of Burnout Paradise featured in this month's edition of the online PlayStation magazine, the interviewer can be seen playing the game while the screen's image is doubled as if it were displaying an image meant to be seen with 3D glasses, which she happens to be wearing.

Next Insomniac Title To Be PlayStation 3 Exclusive

Posted by NanoGeekTech | 4:56 PM | , , , , , , , , | 0 comments »
Ratchet and Clank and Resistance creators Insomniac Games' next title will be another PS3 exclusive, the studio revealed, ending speculation that it might go multi-platform with its titles. It's currently in development, though no further details are available. Would Insomniac be announcing the next Ratchet and Clank? I would have to say yes, after finishing Ratchet and Clank: Quest for Booty it was evident that we will be seeing Ratchet's next adventure sometime this year.

NBC Universal content now available on PlayStation Network

Posted by NanoGeekTech | 4:25 PM | , , , | 0 comments »
Good news for Playstation 3 owners, NBC and Sony have just announced that NBC Universal content is now available on the PlayStation Network. In addition to NBC shows like The Office, 30 Rock, and Heroes, new movie releases like Milk and Role Models will hit PSN day and date with the DVD release, and back-catalog titles like The 40-Year Old Virgin and The Big Lebowski should already be up. Pricing is ballpark with the competition: $2.99 to $5.99 for SD and HD rentals, and $9.99 to $14.99 for SD and HD purchases.

Does KillZone 2 offer the best online MP Experience?

Posted by NanoGeekTech | 2:00 PM | , , , , , , , | 0 comments »
Killzone 2 has been released into the wild to great reviews and huge sales. Guerilla Games mega hit has been hail as the graphic champ so far this generation with fanboies around the world shutting down servers(I have never experience any issues with the servers) by putting ungodly amount of hours into online MP. Many non-PS3 owners out there may be in a perplexed state of mind about how good is online MP in KillZone 2?...can it compete with Halo? Is Call of Duty 4/5 better than KillZone 2? What is all the hype about?

KillZone 2 online MP has officially shown developer around the industry that you can have spectacular graphic fidelity along side with no lag. KZ2 online MP maxes out at 32 players total online. What has overwhelm me about Guerilla Games brainchild is how GG was able to get as much chaos onscreen with absolutely no lag. I've read an article mentioning that they were server issues with KillZone 2 at the beginning, I personally have own the game since day one and have yet to experience any sort of LAG.

Besides having great dedicated servers, what KZ2 does that the rest has failed to do is translate single player campaign graphics to online MP. KillZone 2 looks just as good online as it does offline. There is more physics taking place online than any other game I have played so far this generation.

Not only the spectacular graphics that makes KillZone 2 so special, intense sound design and no lag issues, where KillZone 2 excels is in the statistics department. Your campaign has it's own stats and so does online MP. Being able to track almost everything:

-General Stats
-Kill ratio
-Kills per hour
-Kills
-Deaths
-Suicides
-Team Kills

-Game Statistics
-Games played
-Games Won
-Games won
-Games Draw
-Games played as ISA
-Games played as HGH

-Mission statistics
-Capture and Hold Points
-Search and Retrieve points
-Search and Destroy points
-Body count points
-Assassination points

That's just a few of the stats you can track, there is your Campaign stats & unlockables and all of this can be access from KillZone.com Many may dislike the fact that you have to unlock a fair amount of ribbons to level up in MP. But this ensure you put tons of hours into online MP to compete with everyone else.

So why is KillZone 2 the best online MP experience out there you ask, is it how polished the games plays, the spectacular graphics during online play, no LAG when there is pure and utter chaos being displayed or the need to continue to level up to be competitive. It's all of the above, Guerilla Games have put $30 million and endless amount of man hours into making KillZone 2 the best online MP experience out there money can buy and it screams in every facet of this excellent FPS.

Can Video games surpass Movies in Storytelling ?

Posted by NanoGeekTech | 10:03 AM | , , , , , , , , , , , | 0 comments »
A few days ago, Star Ocean 4 designer Yoshinori Yamagishi ranted on about how video game storytelling could exceed books or film. Yesterday, it's Mad Max director George Miller. According to the filmmaker, "Games were the poor cousin to feature films when it came to storytelling but I think it's flipping. Games allow you be much more like a novelist." George Miller is currently teaming up with God of War II director Cory Barlog to make a Mad Max game.

Miller continues, "I'm curious how much you can engage with the characters through the game-play," "It's the opportunity to make a novel." George Miller has a great point with a few games this generation merging the power of storytelling and great graphics, with such games being Bioshock and Heavenly Sword.

Star Ocean 4 producer game developer Yoshinori Yamagishi thinks game storytelling can eventually superseded other mediums. According to Yoshinori, "But in a game developer's case we always have to think about how players might react to each depiction of a character or storyline, and that's the part we can't predict," Yamagishi continues. "Nevertheless we have to make these predictions to a certain degree, and incorporate this into our work." He adds that this is more of a challenge.

"But if we manage to get over this hurdle," Yamagishi says, "then I regard video games as a greater medium to provide people with deep emotional and exciting experiences."

Bioshock with it's great twist at the end has shown developers that an engaging spellbinding tale can be woven for a console if done right. Heavenly Sword for Sony PS3 also prove you can have complex acting in a game to drive it's story while merging advance graphics. Killzone 2 has used advance graphic and sound as a weapon of immersion. Video games is currently in it's infancy and has unlimited possibilities for growth and advancements, as technology evolves at the current pace Video Games one day will surpass movies and other mediums in it's ability to tell a story and engage it's audience.

Yakuza 3 Helps PlayStation 3 Sales Beat DSi, PSP

Posted by NanoGeekTech | 12:59 PM | , , , , | 0 comments »
Last week, the Xbox 360 enjoyed a boost in sales from the release of Star Ocean 4: The Last Hope. This week, PS3 sales more than doubled to 36,513.

It has Sega’s Yakuza 3 to thank for its jump in sales, with the game selling 372,000 units in its first week in the software sales chart.

PS3's performance eclipsed even the Nintendo DSi – which fell by 6,000 units to 35,827. Technically, though, the DS was still the best selling hardware platform of the week, with DS Lite sales of 11,774 making for a combined total of 47,601 units.

Xbox 360 Cannot Handle Tekken 6's graphics

Posted by NanoGeekTech | 9:31 AM | , , , , , | 0 comments »

Namco is letting it be known that Sony has indeed made the right choices with the PS3 blu-ray storage medium. According to its executive producer, Tekken 6's graphics approach the limit of what the Xbox 360 is capable of, and the beat-'em up's technology may affect development of the console's successor. Yes it's official the Xbox 360 is severally gimped by the fact it uses DVD instead of Blu-ray as a storage medium. Does this mean we may see Blu-ray in the next Xbox720?

"It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate," Katsuhiro Harada told X360. "It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console."

Katsuhiro Harada went on further to state: "Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots," he said. "Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps."

Well fanboies there you have it, KillZone 2 cannot be done on Xbox 360 and as games become larger in scoope and production, games on DVD will hamper your Xbox 360 gaming experience.

KillZone 2 Review

Posted by NanoGeekTech | 7:36 PM | , , , , | 0 comments »

Developer: Guerrilla Games
Publisher: SCEE
Designer: Mathijs De Jonge (game director)
Composer(s) Joris de Man
Series Killzone
Engine Deferred Rendering engine
Native resolution 1080i & 720p
Version 1.11
Platform: PlayStation 3 Exclusive
Release date(s)
EU February 25, 2009
AUS February 26, 2009
UK February 27, 2009
NA February 27, 2009
Genre: First-person shooter, Tactical, action
Mode: Single-player, online multiplayer
Ratings:
BBFC: 18
ESRB: M
OFLC: MA15+
PEGI: 18+
Media Blu-ray Disc
Input methods Gamepad

Kobe Byrant, Tiger Woods, and Tom Bardy are pretty damn good at their respective sport. They have not done anything revolutionary to change their sport, some athletes out there can be debated as arguably better, and they are some people how really do not like them. KillZone 2 is the Bryant, Woods and Brady of FPS this current generation. Guerrilla Games KillZone 2 is damn good at what it does, nothing revolutionary was done to change the genre, some FPS could be debated as being better, and then they are people, out there that would not see how much of a special experience KillZone 2 has to offer.

KillZone 2 is not without it's flaws, I'll will vent my frustration about this later. I have only played KillZone: Liberation for PSP and that was a demo. Having no knowledge about the KillZone universe will not impend your comprehension of the sub par plot.

KillZone 2 begins two years after the Helghast assault on Vekta. The ISA is taking the fight to the enemy's home world of Helghan with the ultimate goal of capturing Helghast Leader, Emperor Visari, and putting a halt to the war machine called the Helghast. The first thing that will strike your retinas like an HD rainbow collage being beam directly into your pupils are KillZone's 2 graphic. KillZone 2 in a sense, is just like every other FPS out there with a few major tweaks, and the first being pushing the graphic bar on all FPS on current generation consoles. You have to see KZ2 in motion to appreciate the beauty and grace, death can bring.

Many Wii owners out there may shout at the top of their lungs "graphics is not the end all be all", but that is the main reason Sony, Microsoft and Nintendo( I think they took a step backwards) "con us" I mean persuade us into purchasing a new system every five to seven years is due to graphics. Graphic matter and KillZone 2 proprietary game engine really show off the potential of the PS3 as a graphic powerhouse with no equal this generation.

One of the most impressive aspects of KillZone 2 is the animation and killer AI(some of the best I have to date). There is not too many games that do death and destruction as gracefully as KillZone 2. As you scorch the the Helghast with your flamethrower or nail them to the nearest object, it's a brutal and painful reality that drives the ugliness of war in the Halghast universe. If you like dishing out pain, you standard weapons will be making an appearance in KillZone 2. You will have your trusty pistol, Assault Rifles,sniper Rifles, Heavy Machineguns, Shotgun, VC1 Flamethrower, VC5 Electricity Gun and the VC21 Boltgun. My issue with KillZone 2, in the weapon department is the ability to carry only two weapons. I want the ability to carry any two weapons for example, a sniper rifle and a Flamethrower. The fact that you are always stuck with your trusty pistol does add a level of panic but it would have been nice to have a choice with my devices of death.

KillZone 2 supports full 1080i and 720p resolution and most importantly some of the best 7.1 Dolby digital in the industry. The score to Killzone 2 was composed by Joris de Man, who scored 60 minutes of in-game music and 30-minutes of live orchestral score for the game, recorded at Abbey Road Studios in London, with the Nimrod Studio Orchestra. The orchestral score is epic, it enhances the overall sense of chaos, war and tragedy, especially if you play with high end headphones, which I did for the most part of the game.

The controls for KillZone 2 plays a little different form the norm. As you guide your protagonist Sergeant Tomas "Sev" Sevchenko through his personal nightmare against the Helghast. You will notice the weight of his armor and weapon in his movements. If you run with your pistol versus your rocket launcher you will notice a slight change in your speed. The controls for KillZone 2 is tight, smooth and very responsive. My only complaint about the controls would be, when you are running around for your life and you need to pick a weapon up, you have to directly stop over the weapon hold square for about a second before you can pick your new weapon up. This sucks, especially towards the end of KillZone 2, I'll would rather have the ability when I run over a weapon press square I pick it up automatically akin to the Call of Duty series there should be no delay.

KillZone 2 single player campaign is a epic battle for survival what gives this shooter legs is its fantastic online play, a fun and competitive extravaganza that issues a constant stream of benefits. Like the most recent Call of Duty games, Killzone 2 rewards you with bonuses as you play, which in this case can mean new weapons, extra grenades awarded upon respawning, and most intriguingly, entire classes. This is done not only via a leveling system that pushes you ever closer to the next reward, but also with ribbons earned by completing specific tasks, such as getting a certain percentage of your team's kills. These bonuses are earned separately from leveling, which makes for two layers of online play enhancements to keep you ever addicted.

The modes themselves offer few surprises, what with variants on Team Deathmatch (Bodycount), Conquest (Capture and Hold), and Capture the Flag (Search and Retrieve), among others. Rather, matches are unique because these modes are strung seamlessly together, forcing teams to move from one objective to the next with barely a breather in-between. Up to five modes mesh into a single game, which keeps teams on their toes and spreads hotbeds of action about the maps. In a single match, you're likely to band with teammates in an exposed courtyard, navigate tight walkways as battles rage in the artificial gully just beyond, and defend an objective in a claustrophobic alcove. It's unlikely that you'll have trouble finding players online to join you in one of Killzone 2's 32-player engagements, but should you be so inclined, you can fill out the games that you host with up to 15 AI-controlled bots. You can even practice offline in one-off matches with those same bots if you prefer.

The eight maps included are exceptional, largely because they are flexible enough to make every mode feel like a natural fit for the precise layouts. Aspects such as the varying spawn points of the propaganda speaker in Search and Retrieve, and the vulnerable locations of capture points in Capture and Hold, provide focused hot spots and send you to every nook and cranny of the maps. Be prepared to think vertically because the pathways wind up stairwells, through hidden tunnels, and across balconies walkways. The addition of techniques available to each of Killzone 2's seven classes makes the ensuing action even more dynamic. An engineer's turrets can make Pyrrhus Rise's natural chokepoints even more treacherous, whereas a cloaked enemy may pounce on you as you navigate Tharsis Depot's constricted walkways. All the while, visual flourishes such as floating embers on Visari Hammer and distant artillery fire on Salamun Market keep the mood oppressive.

Guerrilla Games Killzone 2 is a clinic in FPS that will defiantly help usher in a new kind of immersion. But KillZone 2 is not without it's flaws. My biggest let down with Killzone 2 is the lack of any online or offline co-op game play. Any sort of co-op gameplay in KillZone 2 would have launched KillZone 2 to heights that no other FPS would have been able to follow. As you play on Veteran or Elite, it's evident that co-op would help with the Halghast relentless pursuit of your demise.

Guerrilla Games has some work cut out for KillZone 3 especially with it's rough narrative. KillZone 2 is an excellent, chaotic and brutal FPS, it does not do anything revolutionary or even new. What KillZone 2 does is provide one of the best console gaming experience offline and online and graphical superiority that has garner the attention of the competition. Most importantly KillZone 2 is a reason to be proud to be a PS3 owner.


Graphics: A+

KillZone 2 is the best looking shooter so far this early generation. From fluid death animations, to amazing lighting, and particle effects. Guerrilla Games has created a brilliantly realized immersive environment to stimulate all your sense

Sound: A+
Sporting the best 7.1 HD audio in the business, KillZone 2 epic score, thunderous explosions and piercing gun play helps enhance the battle for survival on enemy home turf.

Replay Value: A+
MP will keep you playing for months or until KillZone 3 comes out. One of the great features of KZ2 is the ability to track your stats, from online to offline. Beside seeing where you stand around the globe there seems to be an endless array of online unlockables.

Control: A

If you've played FPS you can handle KillZone the control scheme is a little different, but the more you play the more it feels very natural. Weight is translated very well when running and gunning for your life.

Fun Factor: A +
From single player campaign to online with up to 32 players KillZone 2 is pure fun. If KillZone 2 had co-op online and offline, it will surpass the realm of fun.

NanoGeekTech Overall Score: A+
The hype is for real, KillZone 2 is an extremely great ride that every PS3 owner should experience. Leading the way with superior graphics,ear melting sound track while
pushing the boundaries of the FPS experience.

Should you buy it or rent. Both, if you cannot afford to purchase KillZone 2 than go out and rent it at your local Blockbuster, if you can afford it, KillZone 2 is a worth while title to add to your PS3 library.

Killzone 2 third fastest selling PS3 game ever

Posted by NanoGeekTech | 1:31 PM | , , , , | 0 comments »
Four years of hype and $30 million dollars have done great things for Killzone 2, as gamers grabed up more than 750,000 copies on the game's opening weekend, according to preliminary data released Sunday by VGChartz.

That puts Killzone 2 behind only Grand Theft Auto 4 and Metal Gear Solid 4 as the fastest moving PS3 game to date.

Are we finally going to see Trophies for MGS4?

Posted by NanoGeekTech | 12:47 AM | , , , , , | 0 comments »
It's a crying shame that we have not seen any trophies for Metal Gear Solid 4 and a MGS HOME space has yet to become a reality in PlayStation Home. Well hopefully this will be changing in the near future, Brandon Laurino (the Online Director for Konami) posted a comment on Sony's official blog.

"Hi all - I’m jumping in to post some responses to the questions and comments here. First, to clear up some discussion about the PS Wallet / Store - SCENE will be available to purchase using your PS Wallet (the funds you have on PSN), but will not be available for purchase / download through the PS Store. So, basically, it’s another payment option (along with PayPal) available through the in-game / MGO store. Hopefully, this will help those of you who have had issues with payment in the past, and generally make it easier to get this content. On the subject of MGS4/MGO trophies and Konami ID - we hear you. We have been circulating these issues internally, and we will report back as soon as we are able. With regards to “cheaters”, it’s a battle every online game must face, and we have been working on addressing the specific “cheats” you have detailed, so please stay tuned. Also, we have been aggressively wielding the “banhammer”, and every genuine video/photo/or other evidence of cheating you can send us at"

Come on Sony WTF are you waiting for. Metal Gear Solid 4 should have had trophies many moons ago, but it's never too late. I want to see trophies for MGS 4 before the PS3 price cut.

Update on Killzone 2 Issues

Posted by NanoGeekTech | 6:42 PM | , , , , | 0 comments »
Just got my hands on KillZone 2 finally yesterday and it's a amazing experience. I have not played any MP games yet, but there seems to be some minor issues that the good guys at Guerilla Games are hard at work to fix. Seb Downie, the Producer over at Guerilla Games made an official update on some of Killzone 2’s issues.

Bots
“This is a temporary solution to the complaints regarding the cheaters. We will come up with a more suitable and elegant solution which will require a little time to be implemented, tested and deployed, so we ask you to be patient and remain calm. The patch you will have downloaded should have disabled the bots from the game creation screen and set them to zero in your custom game.

As for the people who have already ‘padded’ their stats, we’ll have to talk to the online mods and get their take on it. No decisions made yet.”


Stats Wipe
“We will not be wiping the stats completely. The game servers have been up for a number of weeks now and more than 220000 stats have been posted. I think we would be in quite a bit of trouble if we wiped those now”

Kz.com
“www.Killzone.com has been battered quite a bit the past 2 days. More than we anticipated that it would and we’re busy getting it back on its feet. It will be back up and running full-time soon enough.”

General
“We’re watching the forums very carefully and recording any complaints, network errors and as much as the feedback as we can, but the traffic is so massive that we cannot answer all your questions and respond to all of your concerns. We are continuing to look at the complaints of controller issues, network errors and suggestions on improving the game as a whole. Some of these things can be solved quickly and some will take longer term solutions. Any changes will require development, extensive testing and integration so we don’t take any steps backwards, but we’re getting there and we’ll continue to improve the game for a while yet. So stay calm, watch this space and let us go and sort these things out for you.

Its been a long wait and expectations are high, but we had a great launch and its only going to get better. See you folks online shortly.”

LittleBigContra Seeing is Believing

Posted by NanoGeekTech | 4:23 PM | , , , , , | 2 comments »
If you thought Gradius remake for LitteBigPlanet was amazing wait until you see Contra totally remade for LittleBigPlanet. Some group over at NeoGAF made a tremendous effort to build all eight levels of the arcade classic.

New FPS Controller For PS3

Posted by NanoGeekTech | 11:47 AM | , , , , , | 0 comments »

A new periphera from lmLani for the PS3 is being released in the next three months that’ll allow console gamers to achieve a slice of that pinpoint accuracy that PC gamers brag about. It’s actually two controllers, and it’s designed only for right handed gamers as the buttons on the mouse are located on the left side for easy thumb access. The other controller is a bit like a Wiimote, with its own analog stick and d-pad. Just in time for KillZone 2.

PlayStation 3 Price Drop Finally!

Posted by NanoGeekTech | 8:51 AM | , , , , , , | 0 comments »

Sony PS3 price drop will finally be a reality according to, Mike Hickey with investment firm Janco Partners, with Sony planning to announce something in the very near future(GDC 2009 will be my guess).

"Recent channel checks indicate increased speculation for a PS3 price cut announcement from Sony," said Hickey, adding that he believes the cut needs to be $100 to catalyze PS3 sales at retail and that the market's expecting a cut "in April or by June at the latest."

This only makes sense with Sony on the verge of releasing AAA exclusive toward the end of the year and with a revised PSP on the horizon. The Sony PS3 in some circle is consider a luxury purchase because of the current price. In the current economic environment Sony needs to show investors and most important publishers that they can get the PS3 with reach of the average consumer, before publishers start to accelerate their reallocation of resources away from the PS3 console.

LittleBigPlanet PSP Announcement

Posted by NanoGeekTech | 8:39 AM | , , , , , | 0 comments »

By now, I’m sure you have all heard the great news that LittleBigPlanet will be coming to the PSP this Fall 2009. LBP will be built from the ground up especially for the PSP(plan to play LittleBigPlanet on the new PSP 2), fans can expect new SackBoy adventures with the same play, create and share experience made just for gamers on-the-go — not to mention, brand new levels and environments — all of which are being created specifically for the PSP!

UMD-free Playstation Portable 2 Fall 2009

Posted by NanoGeekTech | 8:04 AM | , , , , , | 0 comments »

With Sony recent announcement at SCEA's annual Destination Playstation retail and publisher event about a few blockbusters being release this fall for the PSP 2. This revelation only adds credence to Sony's new push to revive the PSP as a portable entertainment platform and steal some glory form Apple.

Kotaku is reporting, David Perry, chief creative officer at Acclaim is currently has knowledge about existing software that is in development for the PSP 2. Perry also hints about a UMD-Free PSP coming fall 2009. "Perry believe it will be done through digital downloads and direct connect to a computer"

This is a pretty interesting move for Sony, to go all out Digital Distribution for the PSP 2. Currently the Sony PS3 is the only console right now that has fully embraces Digital Distribution through the PlayStation Store. With Apple on the forefront of DD of movies through the Apple store and the iTouch/iPhone helping user in DD for games, Sony may be able to capitalize on the PS3 install base and the PSN as their version of the Apple Store. Is Sony ready to take on Apple iTouch and the Nintendo DSi this Fall? How would the big game shops accept a gaming device without physical media? Would the PSP 2 be B/C?

LittleBigPlanet, Assassin's Creed and Rock Band on the PSP?

Posted by NanoGeekTech | 1:44 AM | , , , , , | 0 comments »
The announcement at SCEA's annual Destination Playstation retail and publisher event in Scottsdale, Arizon will help user in PSP editions of major titles including LittleBigPlanet, Assassin's Creed and Rock Band are on the way, says Sony Computer Entertainment America, announcing what it calls an "unprecedented" lineup for its handheld. There are also rumors circulating that SCEA is about to redesign Sony PSP 2 just in time for Christmas 2009..

NanoGeekTechTV: Dante's Inferno Trailer

Posted by NanoGeekTech | 9:49 AM | , , , , , , | 0 comments »
Dante's Inferno trailer is LIVE thanks to NanoGeekTechTV. Dante's Inferno is being developed by Dead Space dev EA Redwood Shores. It's a third person action game that tells the tale of Dante and his journey through the twisted, menacing nine circles of hell in pursuit of his beloved Beatrice.



According to PSM3, "Button-for-button the controls are identical to GOW's - from using the right stick to evade, to regular and heavy attacks being mapped to Square and Triangle,"

New Sony PSP 2 by year end?

Posted by NanoGeekTech | 8:51 AM | , , , , , | 0 comments »
According to new "highly-trusted sources" contacting VG247, there will be no PSP 2 anytime soon, but instead a completely redesigned PSP, dubbed the PSP-4000.

Internally the system would be identical to the PSP-3000, but the hardware would be a "complete aesthetic overhaul", adding a large slider screen and the much hoped-for dual analog sticks.

UK PS3 owners show love for Street Fighter IV

Posted by NanoGeekTech | 8:26 AM | , , , , , | 0 comments »
Capcom has revealed they have already shipped over two million copies of the Street Fighter IV. The total numbers for the franchise are actually quite impressive: "Street Fighter" has managed to sell "over 500,000 machines and 27 million console games" since the series kicked off way back in 1987. Furthermore, according to GameZine.uk, the PS3 version of SFIV is doing better than the Xbox 360 version in the UK; the Sony version grabbed about 53% of total launch day sales. The English really must love the game, as Street Fighter IV even knocked Wii Fit out of its lofty #1 sales slot, and overall, SFIV is the "fastest-selling traditional beat 'em up" in UK game sales history.

'Skate 2' (PS3/X360) Features 3D Mode

Posted by NanoGeekTech | 8:10 AM | , , , , , , | 0 comments »
According to TeamXbox, if you want enable the 3D mode in Skate 2, then go to the "Extras" option in the menu, type "strangeloops". You will be able to experience 3D effect with old fashion 3D glasses(red and blue). Skate 2 could be the first 3D game in this generation using the red/green anaglyph format,versus Stereoscopic 3D what Sony will be unleashing in the near future.

God of War III Native 1080p resolution

Posted by NanoGeekTech | 7:50 AM | , , , , , , | 0 comments »

Sony has recently announced that God of War III would indeed be hitting shelves sometime during 2009, French gaming magazine PSM3 gives us the latest on the project Here are the details.

The game will run at 1080P natively at the 'perfect' frame rate. There will also be no obvious loading times, similar to Uncharted or Devil May Cry 4. We can also expect to see tons of enemies on screen at once with no hiccup in the frame rate.

Despite not having David Jaffey or Corey Balrog(the directors of the previous 2 games), the staff still retains 60% of the people that worked on the past games. They've also enlisted Naughty Dog(Uncharted: Drakes Fortune) and Insomniac(Resistance, Ratchet) for help developing the game. With Santa Monica, Insomniac and Naughty Dog all sharing assets and knowledge about the PS3, it looks like GOW III will sure be epic.

The sex mini-games are back! The PS3 allows for Kratos' individual muscles to bulge, and sweat can be seen on his body, so Santa Monica figured why not apply the same to the girls in the series' popular sex mini-games

Angelina Jolie

Angelina Jolie
Angelina Jolie Theme

Black PS3

Black PS3
Black PS3 theme

British Carshow

British Carshow
British CarShow Theme

BioShock W/New Icons + Sound v1.1

BioShock W/New Icons + Sound v1.1
BioShock Theme

God Damn

God Damn
T1DY theme

Heavenly Sword

Heavenly Sword
Heavenly Sword Theme

Heavenly Sword #2

Heavenly Sword #2
Playstation Unlimited Theme

Mario

Mario
3D Theme

PS3 Black Beyond

PS3 Black Beyond
PS3 Black Theme

Red vs Blue

Red vs Blue
Halo Theme

Resident Evil 5

Resident Evil 5
RE4 Theme

Socom: Confrontation

Socom: Confrontation
Socom: Confrontation Theme

Soul Caliber Montage .42 v1a

Soul Caliber Montage .42 v1a
Soul Calibur Theme

SnakeEater MGS4

SnakeEater MGS4
SnakeEater Theme

Sp0ngebob Squarepants

Sp0ngebob Squarepants
Spongebob Squarepantes Theme

Star Wars:The Force Unleashed

Star Wars:The Force Unleashed
Star Wars Theme

Sweet Ass

Sweet Ass
Sweet Ass Theme

Ultimate PS3

Ultimate PS3
Ultimate PS3 Theme

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